So here it is; the first post of the blog. This little post is really just a test for now. I hope - time permitting - I will be able to consistently update this page with the latest in gaming news as well as the myriad rants I find myself predisposed to go on about when it comes to video games.
Having just beaten No More Heroes, I find that my Wii may have some life in it other than the first-party titles that Nintendo puts out. Prior to the new Suda 51 game, I was fairly tempted to pawn off my Wii on Ebay. I really didn't find Legend of Zelda: Twilight Princess to be as fun as I was hoping it was going to be and as great as Super Mario Galaxy turned out, I just don't find myself looking forward to playing the Wii unless I am in a group. Super Smash Brothers Melee obviously has a ton of promise, but I can't help but wonder whether I'm going to enjoy it as much as I would like. Hopefully more third-party developers will follow Grasshopper Manufacturer's lead and start making more actual games for the system rather than sloppy minigame collections.
For some reason I think I'll find that wish unfulfilled. Perhaps it's the fact that these days I'm a bit of a cynic as far as games go? Maybe.
On the opposite end of the system spectrum, I downloaded the demo for The Club on my Playstation 3 and played a good hour of it. Explaining this game is difficult as while it appears on the surface to be a third-person shooter, it's not nearly as straightforward as one may think. Essentially the player is thrust into one of eight different environments where his goal is to hit a certain score before the time runs out or he completes the course. The difficulty level the player chooses affects both the amount of damage enemies do as well as the requisite score needed to finish the level.
Now, here comes the twist: the player gets points by killing enemies and shooting certain targets in said environments. Every time an opponent is killed, the player is rewarded points for the kill as tallied by where the enemy was hit (ie. head shots) and the strength of the opponent defeated. Also, each time an enemy is killed a combo meter pops up in the corner of the screen. This meter adds a multiplier to the score of each kill, but it disappears once the player fails to kill another opponent quicker than the game wants.
The result is that The Club plays less like Max Payne and more like Project Gotham Shooter. This is not a complaint, nor is it unexpected seeing how Project Gotham's developer Bizarre Creations had a hand in its creation. However the demo didn't really sway me. It has some really interesting ideas and the final retail build could be tons of fun, but it doesn't seem that it has enough substance to be a $60 game. Apparently the retail release will have multiple game variants, eight selectable characters (with different stats), and some multiplayer functionality. Whether or not these features will warrant the price tag remains to be seen, but I recommend downloading the demo nonetheless. In a world of constant sequels and companies playing it safe, The Club is at least trying to do something a little different. That alone gives it a pat on the back and well-wishes from me.
Oh, and I messed around for twenty minutes with the Devil May Cry 4 demo again. I needn't have to tell you to this, but you can (and should) go and download the demo off PSN or XBL if you haven't done so already.
Do you have any response on the Wii, the Club demo, or the Devil May Cry 4 demo? Feel free to comment below.
January 30, 2008
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